Overview
Re-Direct was developed with one collaborator during a 48-hour hackathon. The goal was to build a complete playable experience under a strict time constraint.
A game built during a 48-hour hackathon with gesture recognition, collision detection, and algorithmic AI.
Re-Direct was developed with one collaborator during a 48-hour hackathon. The goal was to build a complete playable experience under a strict time constraint.
The project included a custom Pygame renderer, gesture recognition, collision detection, and algorithmic AI. These systems had to work together in real time while remaining manageable within the limited development window.
Git was used for remote collaboration, allowing both developers to work on the project simultaneously and merge changes efficiently.
The game was published as a web build using Pygbag, allowing the Python/Pygame project to run through WebAssembly in a browser.
The biggest lesson was learning to prioritize. A hackathon forces rapid decisions about architecture, scope, debugging, and which features are actually worth implementing.